[CMC]Mix's TrackMania Stuff
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Read about the 4th time I invented environment mixing. Get the base maps so you can use it.
These are for TM PowerUp (1.2.5).
I recommend reading about Recovering from TrackMania hangs before messing around with the track editor too harshly.
I've done a lot of work on maps that are beyond the limits of what most people are capable of doing with TrackMania's map editor, by exploiting bugs, features, and a lot of hex.
TMU maps unless stated otherwise.
Miscellaneous test maps
These aren't validated, so they're not available in TM for racing. Load them into the track editor instead.
||Some experiments in the Island environment for ET's Beach Cup. Checkpoints on the beach and grass and transitions to platform from beach and grass.
||Some experiments in the Stadium environment putting checkpoints on the top of an inflatable, with some input from Zooz, and other random stuff.
||(PowerUp) This one will only load correctly in PowerUp. It's a little test of a larger map size (32x208) to check the top speed of the rally car.
Other maps I've done
||A proof of concept map to show a larger map size (256x256x256) and some new blocks.
||Scenic Bay Drive
||Nothing new here really, just some building and driving outside the normal map boundaries like in Little BigMap. Drive in the Bay city.
||Some new blocks and some new building techniques for handling water in Coast. This one's complexity is getting close to Bashful.
Maps I've worked on with Eva
||(PowerUp) Demonstrating road/road block merges in the Desert environment. I think one map author (MK-1) had done similar stuff before.
||(PowerUp) Extending road/road block merges to the Snow environment. To the best of my knowledge no other author has done this.
||(PowerUp) Extending block merging to the Rally environment, and merging more than two blocks. Also unique as far as I know.
||(TMU/TMO) Pushing the limits further with new blocks, cliff sinking, terrain merging, and pylon removal. Work on this one started on 2007-01-04 or earlier.
Maps I've contributed some parts to
||A TMO map by Insomnia. No active contribution from me. Parts are taken from EvaMin02 Sneezy.
||Challenging map by hor. Checkpoints in the big double-hairpin block.
||By Veronica. This copied EvaMin03 Dopey in its entirety, adding only a dull lead-in section. Even the comments and screenshot were copied! The map and user were removed by TMX admins.
||FET2 - Desert @ Speed
||Cool map by Zooz. I contributed the checkpoint/boost merges, which demonstrated previously unseen features: block merges at ground level, glitch-free checkpoint/boost merge, and road sinking.
||Great map by Zooz. Various block merges from the inflatableCheckpointTest map above.
Maps I've provided mapping techniques for
Too many to mention them all. Most recent maps by Zooz I guess, or any map labelled a "mixmap". Notable ones are Binary, or Quantum Physics (Rounds).